Open Iridar opened 8 months ago
I realized that custom damage effects may not always call the new GetAttackingDamageModifier_CH()
, so it's preferable to use it only for the purposes of damage preview. I brought back the original implementation of GetAttackingDamageModifier()
so that in cases like that it can still apply the bonus damage correctly, even if it will not be displayed in the damage preview.
In testing the new implementation doesn't work, to be fixed.
Fixes #612 Requires #1306