Since all abilities without their own DamagePreviewFn fall back to XComGameState_Ability::NormalDamagePreview() it ends up showing rupture damage on abilities that are incapable of dealing damage. This includes Reload and such self targeted abilities on a ruptured unit.
Since all abilities without their own
DamagePreviewFn
fall back toXComGameState_Ability::NormalDamagePreview()
it ends up showing rupture damage on abilities that are incapable of dealing damage. This includes Reload and such self targeted abilities on a ruptured unit.