Open Iridar opened 3 years ago
Would you really want two local mods folder? Why not just install in one? I've been using just the base game one for years. I just think it'd be needlessly confusing having two locations to check for an installed mod.
Currently, AML just reads the existing the mod folders from the ini-file. It would not add XComGame\Mods
if it wasn't there. On the other hand it would add both, if the game would automatically add them.
The steam mod folder is an exception. If it is not there, it will be added by AML. Not sure what the reasoning behind that was. The folder should also be automatically added, as soon as there are workshop mods. Otherwise it wouldn't work, would it?
Would you really want two local mods folder? Why not just install in one? I've been using just the base game one for years. I just think it'd be needlessly confusing having two locations to check for an installed mod.
OK I see with 3, I'd hope the people for whom 1 and 2 are relevant would be capable of dealing with it.
I read the original suggestion as being "create the folder" but it's "create the folder and define in AML's config"?
Maybe Solariz created the Steam mod folder because they didn't want the Steamworks API to fall over? I don't recall it being mentioned in the early days.
A fresh "installation" of AML automatically adds the Local Mods folder for vanilla XCOM 2:
..\steamapps\common\XCOM 2\XComGame\Mods
But not for War of the Chosen:
..\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Mods
I suggest that it should add both Local Mods folders automatically.