Closed michail-nikolaev closed 10 years ago
probably because AnimHandler.....
Will check as soon as im home
how the hell youre able to produce that error Oo the only way i could imagine would be using a second/third person which is putting the unit into a vehicle as the opening of the UI is prevented as soon as the carry state started
hm.. if you look to the vehicle and near it is not prevented
carryUnit.sqf sets X39_MedSys_var_PreventGuiOpening = true so that othersInteraction.sqf wont open the UI anymore as a condition wont meet anymore((player == vehicle player) && !(player call X39_MedSys_fnc_isUnitKnockedOut) && !X39_MedSys_var_PreventGuiOpening) so if nothing is wrong at my code side it should not be possible and wasnt in my test
@X39 I'll create video for you :)
okay ty
to make the communication ways shorter could you accept the friends request in steam?
important note to myself: you should not just fly over a comment (tried to carry instead of drag a unit)
simple solution to fix another (unreported) issue would be: either setting a variable on the given unit to false if its dragged/carried or checking in a new tick if the dragged/carried unit is inside of a vehicle and the stop it automatically (both method would fix this + interactions of a third guy)
Work on http://feedback.vbundeswehr.de/view.php?id=70
Do you have any idea why is it not working? (dropUnit function work correctly)