Closed eeioruewo0iruwe closed 7 years ago
else if (Model == 10) // Shadow Daggers { pWeapon->ModelIndex() = iDagger; // m_nModelIndex pWeapon->ViewModelIndex() = iDagger; pWeapon->WorldModelIndex() = iDagger + 1; pWeapon->m_AttributeManager()->m_Item()->ItemDefinitionIndex() = 516;
should be
else if (Model == 9) // Shadow Daggers { pWeapon->ModelIndex() = iDagger; // m_nModelIndex pWeapon->ViewModelIndex() = iDagger; pWeapon->WorldModelIndex() = iDagger + 1; pWeapon->m_AttributeManager()->m_Item()->ItemDefinitionIndex() = 516;
nice :)
else if (Model == 10) // Shadow Daggers { pWeapon->ModelIndex() = iDagger; // m_nModelIndex pWeapon->ViewModelIndex() = iDagger; pWeapon->WorldModelIndex() = iDagger + 1; pWeapon->m_AttributeManager()->m_Item()->ItemDefinitionIndex() = 516;
should be
else if (Model == 9) // Shadow Daggers { pWeapon->ModelIndex() = iDagger; // m_nModelIndex pWeapon->ViewModelIndex() = iDagger; pWeapon->WorldModelIndex() = iDagger + 1; pWeapon->m_AttributeManager()->m_Item()->ItemDefinitionIndex() = 516;