Closed darkdurza closed 8 years ago
In theory, I don't see any problem, since currently it renders a view to texture, so it would render a texture inside a texture. I have not tested this though
Since LookingGlass just does a render-to-texture, there should be no loops. However, using that for portals results in some very flat looking portals. I've been working on some proper portal renders, but I think that will get backburnered to after updating and other fixes.
To answer the question, you should see the render as it was last frame.
Playing with DarkholmeTenk's Tardis mod and suggested having his magic doors render what's on the other side, but he said it wasn't possible with the looking glass API:
Is there no way to have it not render any looking glass views, or only render up to X views deep?