XG Proyect is an OGame clone open-source web application framework designed for creating game clones, particularly those inspired by the popular game OGame, set in a vast and captivating space-themed universe.
Viendo un post en en el foro de ogame el seteo de universos lo tienen así
These are all of the universe settings that can be requested for new universes or changed in old universes (minimum 6 months old and have last had setting polls done more than 6 months ago).
Standard requests:
Fleet speed: x1, x2, x3, x4, x5, x6
Economy speed: x1, x2, x3, x4, x5, x6, x7 Economy speed must be greater than or equal to fleet speed (never lower).
Galaxies: 5, 6, 7, 8, 9 (9 is the default setting).
Debris Field: 30%, 40%, 50%, 60%, 70%, 80% (the standard value is 30%).
DiDF (Defense-into-Debris-Field): 0, 30% 40% 50% 60%, 70% 80% (the standard is 0)
Deuterium Consumption: 0.5, 0.6, 0.7, 0.8, 0.9, 1 (the default value is 1).
Planet Fields: +10,+25 or +30 fields can be requested (standard value is 0). Not every new universe can be +30.
Research speed: x2, x4, x6, x8, x10, x12, x14 (the default setting is equal to economy speed). Must be a multiple of the economy speed.
Espionage probe storage (capacity 5): ON/OFF (OFF is the default setting).
ACS (Alliance Combat System): ON/OFF (ON is the default setting).
Galaxies: Linear or Circular (the default setting is circular). Does not have to match the setting (linear/circular) for systems.
Systems: Linear or Circular (the default setting is circular). *Does not have to match the setting (linear/circular) for galaxies.
<serverData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://s171-es.ogame.gameforge.com/api/xsd/serverData.xsd" timestamp="1597479923" serverId="es171">
<name>Sombrero</name>
<number>171</number>
<language>es</language>
<timezone>Europe/Madrid</timezone>
<timezoneOffset>+02:00</timezoneOffset>
<domain>s171-es.ogame.gameforge.com</domain>
<version>7.3.5-pl1</version>
<speed>4</speed>
<speedFleet>4</speedFleet>
<galaxies>5</galaxies>
<systems>499</systems>
<acs>1</acs> <!-- Activa y Desactiva los ACS -->
<rapidFire>1</rapidFire> <!-- Activa y Desactiva los Fuego Rapidos -->
**<!-- Escombors -->**
<defToTF>0</defToTF>
<debrisFactor>0.5</debrisFactor>
<debrisFactorDef>0</debrisFactorDef>
<repairFactor>0.7</repairFactor>
**<!-- Escombors -->
<!-- Proteccion de Nobatos-->**
<newbieProtectionLimit>500000</newbieProtectionLimit>
<newbieProtectionHigh>50000</newbieProtectionHigh>
**<!-- Proteccion de Nobatos-->**
<topScore>769972</topScore>
**<!-- Bonus de campos al registarse -->**
<bonusFields>25</bonusFields>
**<!-- Bonus de campos al registarse -->**
**<!-- Galaxias Circulares o linieales (Esto creo que ya no lo utilizan por que viene con el 1 siempre activo) -->**
<donutGalaxy>1</donutGalaxy>
<donutSystem>1</donutSystem>
**<!-- Galaxias Circulares o linieales (Esto creo que ya no lo utilizan por que viene con el 1 siempre activo) -->**
**<!-- Muelle Espacial -->**
<wfEnabled>1</wfEnabled>
<wfMinimumRessLost>150000</wfMinimumRessLost>
<wfMinimumLossPercentage>5</wfMinimumLossPercentage>
<wfBasicPercentageRepairable>45</wfBasicPercentageRepairable>
<globalDeuteriumSaveFactor>0.7</globalDeuteriumSaveFactor>
**<!-- Fin Muelle Espacial -->**
**<!-- Cantidad de ataques durante las 24hs permitidos -->**
<bashlimit>0</bashlimit>
**<!-- Cantidad de ataques durante las 24hs permitidos -->**
<probeCargo>0</probeCargo>
**<!-- Tiempor de velocidad de duración de investigaciones multiplicador ej: x2 x4 x6 x12-->**
<researchDurationDivisor>1</researchDurationDivisor>
**<!-- Tiempor de velocidad de duración de investigaciones multiplicador -->**
<darkMatterNewAcount>8000</darkMatterNewAcount>
**<!-- Multiplicador de la tenologia hiperspacio multiplicador -->**
<cargoHyperspaceTechMultiplier>5</cargoHyperspaceTechMultiplier>
**<!-- Multiplicador de la tenologia hiperspacio multiplicador -->**
**<!-- MArketPlace -->**
<marketplaceEnabled>0</marketplaceEnabled>
<marketplaceBasicTradeRatioMetal>2.5</marketplaceBasicTradeRatioMetal>
<marketplaceBasicTradeRatioCrystal>1.5</marketplaceBasicTradeRatioCrystal>
<marketplaceBasicTradeRatioDeuterium>1</marketplaceBasicTradeRatioDeuterium>
<marketplacePriceRangeLower>0.3</marketplacePriceRangeLower>
<marketplacePriceRangeUpper>1</marketplacePriceRangeUpper>
<marketplaceTaxNormalUser>0.1</marketplaceTaxNormalUser>
<marketplaceTaxAdmiral>0.05</marketplaceTaxAdmiral>
<marketplaceTaxCancelOffer>0.15</marketplaceTaxCancelOffer>
<marketplaceTaxNotSold>0.15</marketplaceTaxNotSold>
<marketplaceOfferTimeout>3</marketplaceOfferTimeout>
**<!-- MArketPlace -->**
**<!-- Clases-->**
<characterClassesEnabled>1</characterClassesEnabled>
<minerBonusResourceProduction>0.25</minerBonusResourceProduction>
<minerBonusFasterTradingShips>1</minerBonusFasterTradingShips>
<minerBonusIncreasedCargoCapacityForTradingShips>0.25</minerBonusIncreasedCargoCapacityForTradingShips>
<minerBonusAdditionalFleetSlots>0</minerBonusAdditionalFleetSlots>
<resourceBuggyProductionBoost>0.0002</resourceBuggyProductionBoost>
<resourceBuggyMaxProductionBoost>0.5</resourceBuggyMaxProductionBoost>
<resourceBuggyEnergyConsumptionPerUnit>50</resourceBuggyEnergyConsumptionPerUnit>
<warriorBonusFasterCombatShips>1</warriorBonusFasterCombatShips>
<warriorBonusFasterRecyclers>1</warriorBonusFasterRecyclers>
<warriorBonusRecyclerFuelConsumption>0</warriorBonusRecyclerFuelConsumption>
<combatDebrisFieldLimit>0.25</combatDebrisFieldLimit>
<explorerBonusIncreasedResearchSpeed>0.25</explorerBonusIncreasedResearchSpeed>
<explorerBonusIncreasedExpeditionOutcome>0.5</explorerBonusIncreasedExpeditionOutcome>
<explorerBonusLargerPlanets>0.1</explorerBonusLargerPlanets>
<explorerUnitItemsPerDay>1</explorerUnitItemsPerDay>
**<!-- Clases-->**
<resourceProductionIncreaseCrystalDefault>0</resourceProductionIncreaseCrystalDefault>
<resourceProductionIncreaseCrystalPos1>0.3</resourceProductionIncreaseCrystalPos1>
<resourceProductionIncreaseCrystalPos2>0.225</resourceProductionIncreaseCrystalPos2>
<resourceProductionIncreaseCrystalPos3>0.15</resourceProductionIncreaseCrystalPos3>
**<!-- Exodus esto creo q solo cuando estan activo pero no lo usan mas-->**
<exodusRatioMetal>2.5</exodusRatioMetal>
<exodusRatioCrystal>1.5</exodusRatioCrystal>
<exodusRatioDeuterium>1</exodusRatioDeuterium>
</serverData>
Mi duda es en el sistema de velocidades Economy speed: es igual a General speed o es el de Production speed
Muy buena pregunta. La verdad que no conocia todo esto que publicaste aca. Esto estaria bueno como mejora futura para expandir las configuraciones del servidor
Viendo un post en en el foro de ogame el seteo de universos lo tienen así
These are all of the universe settings that can be requested for new universes or changed in old universes (minimum 6 months old and have last had setting polls done more than 6 months ago).
Standard requests:
Fleet speed: x1, x2, x3, x4, x5, x6 Economy speed: x1, x2, x3, x4, x5, x6, x7 Economy speed must be greater than or equal to fleet speed (never lower). Galaxies: 5, 6, 7, 8, 9 (9 is the default setting). Debris Field: 30%, 40%, 50%, 60%, 70%, 80% (the standard value is 30%). DiDF (Defense-into-Debris-Field): 0, 30% 40% 50% 60%, 70% 80% (the standard is 0) Deuterium Consumption: 0.5, 0.6, 0.7, 0.8, 0.9, 1 (the default value is 1). Planet Fields: +10,+25 or +30 fields can be requested (standard value is 0). Not every new universe can be +30. Research speed: x2, x4, x6, x8, x10, x12, x14 (the default setting is equal to economy speed). Must be a multiple of the economy speed. Espionage probe storage (capacity 5): ON/OFF (OFF is the default setting). ACS (Alliance Combat System): ON/OFF (ON is the default setting). Galaxies: Linear or Circular (the default setting is circular). Does not have to match the setting (linear/circular) for systems. Systems: Linear or Circular (the default setting is circular). *Does not have to match the setting (linear/circular) for galaxies.
Hilo del foro https://board.us.ogame.gameforge.com/index.php?thread/98091-possible-universe-settings/
Tambien me di cuenta en algo en la api: (https://s171-es.ogame.gameforge.com/api/serverData.xml)
Mi duda es en el sistema de velocidades Economy speed: es igual a General speed o es el de Production speed