XINCGer / Unity3DTraining

【Unity杂货铺】unity大杂烩~
MIT License
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您好!我在unity hub打开项目一直停留在这个界面,请问怎么解决这个问题? #13

Open lt-lxy1215 opened 3 months ago

lt-lxy1215 commented 3 months ago

unityhub_open_err

XINCGer commented 3 months ago

看看UnityEditor.log,是不是哪里卡死了

lt-lxy1215 commented 3 months ago

这个是UnityEditor 日志,我是初学者不大懂,麻烦您帮忙看一下是那的问题?感谢感谢。

[Package Manager] Server::Start -- Port 56181 was selected Launching external process: /Applications/Unity/Hub/Editor/2017.3.0f3/Unity.app/Contents/Resources/Upm/upm-macos

LICENSE SYSTEM [202443 9:15:22] Next license update check is after 2024-04-03T06:15:42

COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/2017.3.0f3/Unity.app/Contents/MacOS/Unity -projectpath /Users/admin/Documents/ld_work/unity3d /Unity3DTraining/2DPlatformer -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-admin -hubSessionId 93df0760-f157-11ee-8805-13755a5dfe03 -accessToken s6uSzuVl7Y4_R2PLDlLrGLKN4pLofszyCj2G8tvSaAo01ef Successfully changed project path to: /Users/admin/Documents/ld_work/unity3d /Unity3DTraining/2DPlatformer /Users/admin/Documents/ld_work/unity3d /Unity3DTraining/2DPlatformer Loading GUID <-> Path mappings...0.000370 seconds Loading Asset Database...0.011435 seconds Audio: FMOD Profiler initialized on port 54900 AssetDatabase consistency checks...Rebuilding GUID cache ... 0.003335 seconds. 0.079709 seconds Refreshing native plugins compatible for Editor in 11.90 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. 2024-04-03 09:15:22.690 Unity[28601:740823] _TIPropertyValueIsValid called with 4 on nil context! 2024-04-03 09:15:22.690 Unity[28601:740823] imkxpc_getApplicationProperty:reply: called with incorrect property value 4, bailing. 2024-04-03 09:15:22.690 Unity[28601:740823] Text input context does not respond to _valueForTIProperty: 2024-04-03 09:15:22.692 Unity[28601:740823] _TIPropertyValueIsValid called with 4 on nil context! 2024-04-03 09:15:22.692 Unity[28601:740823] imkxpc_getApplicationProperty:reply: called with incorrect property value 4, bailing. 2024-04-03 09:15:22.692 Unity[28601:740823] Text input context does not respond to _valueForTIProperty: 2024-04-03 09:15:22.702 Unity[28601:740823] _TIPropertyValueIsValid called with 4 on nil context! 2024-04-03 09:15:22.702 Unity[28601:740823] imkxpc_getApplicationProperty:reply: called with incorrect property value 4, bailing. 2024-04-03 09:15:22.702 Unity[28601:740823] Text input context does not respond to _valueForTIProperty: [Package Manager] Resolving 4 packages: [Package Manager] Package : com.unity.ads@2.0.3 (location: /Users/admin/Library/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.3) [Package Manager] Package : com.unity.analytics@2.0.13 (location: /Users/admin/Library/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.13) [Package Manager] Package : com.unity.purchasing@0.0.19 (location: /Users/admin/Library/Unity/cache/packages/packages.unity.com/com.unity.purchasing@0.0.19) [Package Manager] Package : com.unity.standardevents@1.0.10 (location: /Users/admin/Library/Unity/cache/packages/packages.unity.com/com.unity.standardevents@1.0.10) [Package Manager] Resolve completed IsTimeToCheckForNewEditor: Update time 1712040471 current 1712106922 Initialize engine version: 2017.3.0f3 (a9f86dcd79df) GfxDevice: creating device client; threaded=1 2024-04-03 09:15:23.065 Unity[28601:740823] Color LCD preferred device: Intel(R) UHD Graphics 630 (low power) 2024-04-03 09:15:23.065 Unity[28601:740823] Metal devices available: 2 2024-04-03 09:15:23.065 Unity[28601:740823] 0: AMD Radeon Pro 5300M (high power) 2024-04-03 09:15:23.065 Unity[28601:740823] 1: Intel(R) UHD Graphics 630 (low power) 2024-04-03 09:15:23.065 Unity[28601:740823] Using device AMD Radeon Pro 5300M (high power) Initializing Metal device caps: AMD Radeon Pro 5300M Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/2017.3.0f3/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/2017.3.0f3/Unity.app/Contents/Mono/lib/mono/2.0' Mono config path = '/Applications/Unity/Hub/Editor/2017.3.0f3/Unity.app/Contents/Mono/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56601 Begin MonoManager ReloadAssembly Initializing Unity.PackageManager (PackageManager) v2017.3.0 for Unity v2017.3.0f3 Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/2017.3.0f3/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/2017.3.0f3/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Registered in 0.002599 seconds. Refreshing native plugins compatible for Editor in 0.27 ms, found 3 plugins. Preloading 1 native plugins for Editor in 5.86 ms. Mono: successfully reloaded assembly

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path assets/audio/player/ouch/player-ouch1.wav 4825e9268b7c84159b1f2b9cb54850b1 replaces 56cac4d0794b44f0e8b45206391e51fb at path assets/audio/player/ouch/player-ouch2.wav c6cea8437a02b40b78dfaf913b99be0d replaces 714d089f25e0e4b36b82056f3ce1d927 at path assets/audio/player/ouch/player-ouch3.wav 4baef03e1cc8f4ab69708f3aedbce21c replaces ddef7a13bca9d4d6f917b9c3cfc611fe at path assets/audio/player/ouch/player-ouch4.wav 2d487c0108565443ba2dea29b521e120 replaces 7c64d3e1f2fde4ee189e4767530893f7 at path assets/audio/player/taunts/player-bombsaway.ogg 27cbebf9d650249e5b032494eae5322c replaces 2ea6ecd059b2549aa96bf4ba3ec32dd6 at path assets/audio/player/taunts/player-bringiton.wav 986fa1b8984964da79d1be0597332fb2 replaces b595d8865f9ce4d3883ede28aee3bcc1 at path assets/audio/player/taunts/player-idefyyou.wav 18cb2f6181960417299fa419548cade6 replaces 0379e3fefad4c49409d893041776e292 at path assets/audio/player/taunts/player-isayoldbean.wav 0c92f302b5186464187ab9b6adcd1282 replaces 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3503789dc3a8d4b87a479b6718e688eb Refresh: trashing asset 8c3b537e8df2648ffb6b2e394344a332 Refresh: trashing asset 6ecbeebe579e34f6489673931890d6b3 Refresh: trashing asset 0379e3fefad4c49409d893041776e292 Refresh: trashing asset da59580f1f3a44e43a5f2ff632ebcd30 Refresh: trashing asset 0cdeeb6ff41be4510a649dda5d2ce025 Refresh: trashing asset 714d089f25e0e4b36b82056f3ce1d927 Refresh: trashing asset 479c5faf8f9f94fe99829d6eb753bd29 Refresh: trashing asset 2420cabf0b6794404b4c3412015aa95e Updating Assets/Prefabs/Environment/Bus.prefab - GUID: f9d0b7dac836a450f8040b62eb6ebd5f... Launching external process: /Applications/Unity/Hub/Editor/2017.3.0f3/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.06 seconds done. [Time: 267.481088 ms] Unloading 87 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 305.3 MB. System memory in use after: 305.3 MB.

Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 655. Total: 3.073723 ms (FindLiveObjects: 0.696994 ms CreateObjectMapping: 0.019250 ms MarkObjects: 2.290676 ms DeleteObjects: 0.066006 ms)

Updating Assets/Audio/Enemy/enemy-death1.wav - GUID: 039514349165244c6a43be5c3070d14b... 2024-04-03 09:15:28.114 Unity[28601:740823] *** -[NSConcreteTask terminationStatus]: task not launched EditorUpdateCheck: Response {"updateinterval":3600} updateurl = interval = 3600 Internal: Possible leak. All textures should be removed from IdMap when destructed using RemoveTexture(TextureID texid).

(Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/TextureIdMap.cpp Line: 12)

Internal: Possible leak. All render texture surfaces should be removed from IdMap when destructed using RenderTextureMap::Remove(RenderSurfaceBase* rs).

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Graphics/RenderTextureMap.cpp Line: 23)

Some stopped graphs remaining at DirectorManager destruction. These graphs should have been destroyed before

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Director/Core/DirectorManager.cpp Line: 70)

some PlayableGraphs still pending for removal!

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Director/Core/DirectorManager.cpp Line: 585)

All object instances wasn't destroyed before shutting down

(Filename: /Users/builduser/buildslave/unity/build/Runtime/BaseClasses/BaseObject.cpp Line: 766)

Checking for leaked weakptr: Found no leaked weakptrs. DispatchQueue must be empty!

(Filename: /Users/builduser/buildslave/unity/build/Modules/Profiler/Dispatch/Dispatcher.cpp Line: 41)

Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 383)

Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 383)

utp:{"type":"MemoryLeaks","allocatedMemory":28622687,"memoryLabels":[{"Default":44204},{"Permanent":3784},{"NewDelete":4002464},{"Thread":2208},{"Manager":22872},{"VertexData":460},{"Particles":216},{"Texture":71521},{"Shader":75508},{"Material":2940},{"GfxDevice":808},{"GfxThread":96},{"Animation":3192},{"Audio":6888},{"FMOD":1186293},{"Font":1400},{"Physics":652749},{"Physics2D":123864},{"Serialization":690324},{"JobScheduler":184},{"GarbageCollector":1049024},{"Mono":2980},{"BaseObject":139006},{"Resource":228},{"Renderer":232},{"File":2496},{"Culling":8},{"Terrain":296},{"TerrainPhysics":8},{"STL":104448},{"String":808627},{"DynamicArray":502074},{"HashMap":18878464},{"Curl":4328},{"PoolAlloc":-224},{"AI":59576},{"ScriptManager":93320},{"Substance":664},{"Sprites":488},{"GI":20032},{"Director":5416},{"CloudService":120},{"VR":1248},{"SceneManager":272},{"Video":168},{"ManagedAttributeManager":1},{"ScreenCapture":8},{"EditorGui":6292},{"EditorUtility":12720},{"VersionControl":1248},{"AssetImporter":872},{"RestService":1936},{"EditorGi":21088},{"UnityConnect":9744},{"Collab":744},{"Upm":-160},{"HubClient":128},{"WebSocketClient":2792}]}

Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 383)

XINCGer commented 3 months ago

看日志没看出来啥,有试过关闭Unity重新打开吗?

lt-lxy1215 commented 3 months ago

试过了,电脑重启也试过,还是打不开项目。