XITRIX / Moonlight-Switch

Moonlight port for Nintendo Switch
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Error - mode 1280x720x60 not supported #145

Closed giuseppericco closed 8 months ago

giuseppericco commented 8 months ago

Whenever I try to launch sunshine on my switch, I get the error in the title. The problem started after updating sunshine to version 0.22.0. This happens with two different consoles, with the latest (to date) version of moonlight, which is 1.0.0; other devices (my phone) connect with no problems. I tried changing resolution, framerate and codec; I also tried disabling hardware acceleration. The desired resolutions and framerates are all present in the advertised list. The consoles will connect to older versions of sunshine (I tried 0.20.0) just fine.

Here's some info about the systems I am using Switch:

Desktop:

XITRIX commented 8 months ago

It’s the bug of sunshine, add any random resolution in the end of the list in Sunshine’s resolutions config, it should solve your issue. Also, you are able to connect from phone, because this version of Moonlight does not have mandatory resolution check unlike Switch’s one. I was suggested to remove this check, so it will be fixed on client side as well later

giuseppericco commented 8 months ago

Thank you! This solved the issue. I added '1x1' to sunshine's list of advertised resolutions and now it's working fine.

xconwayx commented 8 months ago

I am having the same issue after updating today. I attempted to add 1x1 to the Advertised Resolutions Area and 1920x1200 as I noticed in another forum post that this resolved the issue. Unfortunately for me, this is still an issue.

XITRIX commented 8 months ago

Try to play around with list of resolutions, it should fix this issue somehow, also try to check nightly build of Sunshine, looks like they fixed it (not checked by myself)

xconwayx commented 8 months ago

Try to play around with list of resolutions, it should fix this issue somehow, also try to check nightly build of Sunshine, looks like they fixed it (not checked by myself)

I just found out about the nightly builds. This seems to resolve the issue. Thank you.