Open redlemonsydney opened 1 month ago
This addon first made for Godot 3.x, I think you downloaded the Godot 3.x version, can you make sure to download from here?
Note: There is still some visuals missing in Godot 4 version, I am working on it.
I tried downloading from the embedded link, but it still gave me the exact same scripts. Is there a chance you accidentally uploaded the Godot 3 version?
I have published new release (v1.3) with some small improvements. Can you try that too? Can you share the errors or screenshot of the errors with me If it doesn't work?
I'll get back to you when I can, in a game jam rn
The addons folder isn't updated, only the demo project is
@AlbinoElk Thanks, I forgot to update that. I will probably remove that addons folder in the future to avoid confusion. Regardless, I recommend to download from releases.
Changing the branch from Main to 4.X should give you the latest version for godot 4.X
@Ryuggo Thanks for reporting the release version was wrong. I have updated the releases for Godot 4 version
Does it work for 4.2.2? The bitmap boxes don't show up.
@MTandi You have to create bitmask first. You can create it either with "AutoGrid" button which located on top menu or use the shortcut "Shift + T" while MeshInstance node is selected.
@XLIVE99 Output has this line, on attempt to create a bitmask.
res://addons/AutoGrid/edit_button.gd:56 - Invalid call. Nonexistent function 'instance' in base 'PackedScene'.
@MTandi I fixed it, and updated the release file. I didn't get that error while testing. Thanks for reporting.
No matter what project I add the addon/autogrid folder to, it won't let me enable the plugin, stating:
"Unable to load addon script from path: 'res://addons/AutoGrid/core.gd'. This might be due to a code error in that script. Disabling the addon at 'res://addons/AutoGrid/plugin.cfg' to prevent further errors."
It finds an error in every script in the AutoGrid folder:
Here's the core.gd error messages:
I could try fixing those seemingly simple errors myself, but I don't know if that would break things further, especially since I really have no idea what I'm doing. I'd rather not risk it.
The only exception to all this is when I load the demo project - then it works perfectly fine. But if I put it into my own project, or into a demo/learning project by Godot, then it doesn't work.
The version I'm using is 4.2.2.
What should I do?