First off I wanna say thank you to XProger for making this amazing engine, which has allowed me to enjoy TR in a whole new light. Your effort is very much appreciated... Second, I would like to report a few bugs I encountered after finishing the OpenLara demo on the web for the first time. Some bugs I marked as "major" for affecting the gameplay in a significant manner, and others I marked as "minor" for being aesthetics-related.
Major
Lara suddenly starts diving down just when she reaches the water surface. I encountered this bug only a couple of times, but it can be fatal if Lara is low on air. «video»
Lara can't look straight in front of her when she has her back to a wall. This is not the default behavior from the official game, which I am used to when targeting ledges or just looking around. «video»«video»
Camera goes crazy in certain places. Sometimes the camera just "snaps" to an unexpected angle all of a sudden, obstructing the view of the player.
Lara can't roll when at the base of a slope. This gets in the way of killing enemies in tight spots. «video»
Lara is fixated on boulders. She keeps focusing her view on boulders for some reason, making it more diffcult to look around. «video»
Issues with enemy AI. This was already reported by others but I'm adding it here for emphasis. Enemies don't run towards Lara all the time, and sometimes they get "stuck" in one area. «video»
Minor
Sound is delayed when Lara collides with a wall. Oof! «video»
Visual glitches. These are in the form of dark lines in the distance, or white lines between objects and on Lara's head. «image»
First off I wanna say thank you to XProger for making this amazing engine, which has allowed me to enjoy TR in a whole new light. Your effort is very much appreciated... Second, I would like to report a few bugs I encountered after finishing the OpenLara demo on the web for the first time. Some bugs I marked as "major" for affecting the gameplay in a significant manner, and others I marked as "minor" for being aesthetics-related.
Major
Minor