XProger / OpenLara

Classic Tomb Raider open-source engine
http://xproger.info/projects/OpenLara/
BSD 2-Clause "Simplified" License
4.63k stars 360 forks source link

Bugs list Colosseum #256

Open Leo-89 opened 4 years ago

Leo-89 commented 4 years ago

Hi there, I played "Colosseum" and I found some bug.

1) The first crocodile you meet underwater is completely unable to reach you: he stays in his corner turning around and I can't understand the reason. OpenLara 09_04_2020 20_36_49_LI

2) When Lara grabs here (before to enter in the arena section), she stops midair and the only way to move is to let her fall down. OpenLara 09_04_2020 19_59_05_LI

3) Not far from point 2) there are some flipped polygons (like the ones in "Lost Valley" level). It's quite strange that this thing occurs ongly with triangular polygons, isn't it? OpenLara 09_04_2020 20_00_34_LI

4) One of the bats in the corner of the arena doesn't "wake up" when Lara arrives, unlike the other ones of his group. He doesn't wake up neither when Lara comes back after having pushed the lever of the door you can see in the same screenshot. I think it's simply broken. OpenLara 09_04_2020 20_06_00_LI

5) When you visit the balcony of the arena for te first time, one of the two gorillas seems to be broken, as for the bat of point 4), but, when you push the lever for the double door behind it and you come back, he wakes up and he is just.. fine. I noticed that his friend and him are particularly aggressive and it's a good thing! :P OpenLara 09_04_2020 20_18_44_LI

6) The falling rock (the only one in the level) is quite buggy: if it kill you when you are near the closen gate Lara dies, but she stays frozen. O_O OpenLara 09_04_2020 20_22_24

7) These columns near the last lever of the arena section have the same bug I noticed with Thor hammer in St. Francis Folly: they "disappear" from certains point of views . OpenLara 09_04_2020 20_28_22_LI (2)

8) In general I found that enemies in this level go from "aggressive" to "very weird" to "broken". I was particularly surprised by certain gorillas and by the last crocodile underwater (before the end of the level) cause they work very well; on the other side lions here seems to have a very big handicap.

Before to say goodbye (and hoping to be helpful) I wanted to tell you that in last days I worked on italian subs but I made some mess with pull request (excuse me but it's my first experience with GitHub). The last revision pending in Pull request is the definitive one; if you don't have a french translation for the game I could help (despite my bad english I'm both french and italian).

Let me know. :-)

XProger commented 4 years ago

Thanks for bug report, OpenLara has French translation but you are free to improve it :) https://github.com/XProger/OpenLara/blob/master/src/lang/fr.h btw, Italian have some words for "On" & "Off"?

Leo-89 commented 4 years ago

Ciao XProger. "On" - "Off" litterally can be translated as "Acceso" - "Spento", but "on" "off" is quite common talking about electronic stuffs (and videogames options). :) This french translation is fine cause the user used the french version of the game in order to write it. You know, in 1996 this game didn't get an official italian translation: for that reason I had more difficulties working on it. Luckily now OpenLara has full italian menus and subtitles. 😀