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OpenLara
Classic Tomb Raider open-source engine
http://xproger.info/projects/OpenLara/
BSD 2-Clause "Simplified" License
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3DO
#370
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XProger
opened
2 years ago
XProger
commented
2 years ago
[x] wrong geometry for non-square textures (Cel mapping)
[x] improve portals clipping (bad math for znear crossing)
[x] improve z-clipping
[ ] gaps between polys
[x] add rotated and flipped textures
[x] textured triangles
[x] use mip-mapping
[x] bones interpolation
[x] wrong math for arms aiming
[x] sprites support
[ ] save game
[x] perf spikes on the real hw
[x] investigate vertex shading and fogging
[x] play sound samples
[x] play CD tracks
[ ] FMVs
[ ] Super-Clipping
[ ] nearest room tiles subdivision
[ ] better visibility check for room polys
[x] math optimization
[x] ARM optimization
[ ] Use PSX version content in the packer
[ ] MADAM math optimization (supervisor mode)