Open BeWorld2018 opened 2 years ago
Yep, it's in plan for the new version of engine ("fixed" folder), it's already compatible with BE due 3DO support, but the code isn't complete and it uses pre-converted levels format.
Mac PPC folks will also be thankful!
@Kroc yep, I've iBook G4 for this reason 8)
Ok, Thank you for your answer.
I had to do some work in this area to get OpenLara running on the Nintendo 64. It isn't quite in shape for a pull request but for reference the changes can be found in my OL fork under the nintendo64 branch: https://github.com/jnmartin84/OpenLara/tree/nintendo64
Of paticular interest is src/format.h
, grep for stream_read16
/ stream_read32
to see most of the changes.
https://github.com/jnmartin84/OpenLara/blob/f9dffc2493a83795e90a80a5c4a0557bef91062f/src/format.h#L3195
Also look for any bitfields and associated unions in the struct definitions in that file, they needed to be modified.
@jnmartin84 hi, Stream class already has readBE16 and readBE32 According roadmap (#353) the main branch code is deprecated and will be archived after "fixed" branch will be completed. Of course you can continue working on your fork, but the code isn't suitable for old platforms such as N64.
Sure, understood.
My original intent was to introduce a compile-time check/define for endianness and eventually work through all of the uses of read_/read_LE/read_BE and make them behave appropriately regardless of host platform vs data platform endianness.
I never finished working that through, but I was able to identify all of the code with little-endian assumptions on a big-endian platform (particularly the code that read structures from disk in a single read rather than reading individual fields and byte/word swapping as necessary). I can finish working that through so there is better platform independence in the data file loaders, if that is of interest to you/you haven't already done that work for the future.
Whenever your "fixed" branch is mature I can move things over to that.
This was a personal/free time challenge, the deprecated main/floating-point version works better than expected given how the code is written.
Hi, i port some program to MorphOS but platform is BE, opengl 1.2 and no shaders (seem ok for 2 last point)... I try to compile OpenLara but seem not bigendian compatible.
Have you plan to fix it ? plaform concern : XBox360, PS3, Wii and AmigaOS compatible
Thanks you