The option is disabled by default and can be enabled on a per-player basis (with the jumping logic moved from Controller::updateAnimation() to Lara::updateAnimation() to provide the player index from the camera, as is done with vibration and retargeting). The difference can be observed in two-player mode by assigning the same input key for jumping to both players.
The option is disabled by default and can be enabled on a per-player basis (with the jumping logic moved from
Controller::updateAnimation()
toLara::updateAnimation()
to provide the player index from the camera, as is done with vibration and retargeting). The difference can be observed in two-player mode by assigning the same input key for jumping to both players.