XProger / OpenLara

Classic Tomb Raider open-source engine
http://xproger.info/projects/OpenLara/
BSD 2-Clause "Simplified" License
4.64k stars 360 forks source link

Specify minimum requirement #437

Open paolo-caroni opened 1 year ago

paolo-caroni commented 1 year ago

Hi, I love this project. I have tried it on all my pc and on my GBA.

on my older pc Open Lara run but with a black screen. I suppose that need a minimum of OpenGL 2.1 or OpenGL ES 2.0, it's correct?

This is what i see on the command line:

init gamepads: OpenLara (Jan 8 2021) Vendor : Intel Open Source Technology Center Renderer : Mesa DRI Intel(R) 852GM/855GM x86/MMX/SSE2 Version : 1.3 Mesa 20.3.5 cache : /home/paolo/.openlara/ supports : variyngs count : 16 binary shaders : false vertex arrays : false depth texture : false shadow sampler : false discard frame : false NPOT textures : false 3D textures : true RG textures : false border color : false max level : false anisotropic : 0 float textures : float = false, half = false

shader: cache warm-up... shader: cache is ready meshes: 13 rooms : 128 x 128 objects : 512 x 256 sprites : 1 x 1 glyphs : 1024 x 512 MegaMesh (i:56724 v:10331 a:3, size:557488) error loading file "level/1/AMERTIT.PNG" error loading file "audio/1/002.ogg" Read Slots... FPS: 0 DIP: 6 TRI: 402 RT: 0 FPS: 60 DIP: 7 TRI: 446 RT: 0 FPS: 59 DIP: 7 TRI: 446 RT: 0

clort81 commented 1 year ago

I ran some version of OpenLara on a khadas vim3 SBC with mali g52 mp4 GPU. Was smooth. Looking at the source tree now i don't even find a Makefile, or Cmakestuff, or build instructions.

XProger commented 1 year ago

https://github.com/XProger/OpenLara/blob/master/src/platform/nix/build.sh

Foolishbinaryencoder commented 1 year ago

variyngs count : 16 binary shaders : false vertex arrays : false depth texture : false shadow sampler : false discard frame : false NPOT textures : false 3D textures : true RG textures : false border color : false max level : false anisotropic : 0

This list right here is a funny contradiction.