Open F3arM3 opened 6 months ago
Also kind of a separate thing not really worth another thread, but if you fix this in an update can you also make it so when you save at a crystal that it will lock the controls for a little bit, I keep activating the roll when pressing yes due to you mapping the accept/enter to a and have come close to rolling off a ledge a few times. Also also can you map the exit to the homebrew menu to something other than start or have a button combination for it, on at least the new 3ds xl the start and select are right on top of each other so it can be really easy to fat finger the start button when trying to open your menu and end up closing the game
It's a missing case in the shimmy movement cases that bites back also in Atlantis. In Atlantis there's is another of this cases of "being able to shimmy off from a well spaced square ( one in which the ceiling doesn't touch the ground which side Lara must shimmy from )to a side touching square ( where the side from which Lara must shimmy of from, it's the same from which the ceiling touches the ground )" In the case of the lost valley you can jump-grab into the well spaced part of the waterfall and climb up, but for the case in Atlantis i think it's not possible to get that secret in OpenLara
This also happens in the Android version
I don't know if this is in every port or just the 3ds version, but I am unable to move along the wall to the top of the waterfall by the brigde, I even checked a secrets guide to make sure and she just stops at that wall that looks solid