XProger / OpenLara

Classic Tomb Raider open-source engine
http://xproger.info/projects/OpenLara/
BSD 2-Clause "Simplified" License
4.63k stars 360 forks source link

Some walls can be walked through. #489

Open GeorgeBroughton opened 1 month ago

GeorgeBroughton commented 1 month ago

Seems to only affect entity based walls, like doors, fences and some other objects, like the mining drill in Natla's mines.

Fences

This first came to my attention when playing on Obelisk of Kahmoon.

If you take an immediate left in the starting room, and look at the fence there, if you run as if you were going to try squeezing through the infinitesimally small gap between the two fence blocks, you will actually run through them. Sadly, these seem to act like one-way walls, and as such, you cannot walk through them the other way, leaving you permanently trapped outside the playable map. This is the same for pretty much any other fence like structure in the game. I went back through all the levels to confirm this in every case I could find. It does not only occur to these specific blocks. It's anywhere there are 2 fence blocks, or blocks of equal thickness connecting one another

Natla's Mines - Mining Drill

This one's a bit different. You can't normally walk through it, but if you take the block that leads you to the lever in that room and just push it all the way over to the mining drill, and make sure there's a 1-block space between it and the block. Then stand in-between the block and the mining drill, you can pull the block into the mining drill along with yourself, and get to the other side without needing to control the drill at all.

If you would like video demonstrations just chuck me a message if you can't reproduce it.

Also, i would love to say that this project you've made is fantastic. I've enjoyed every minute of playtime. Including those where i broke the game cx

Leoo-89 commented 1 week ago

Very happy to see that this project is still supported with great remastered versions out there. I think sincerely that OpenLara need to continie being supported cause it has a different score from the official remastered. I take this occasion to say to Xprogger that he did a very nice job with the official trilogy remasters and I hope he is still hanging around here. :)