That Unvanquished P000o color code was implemented from a documentation this now gone, and I'm not able to find any implementation of this in both initial commit and latest commit of Dæmon engine, neither in XreaL nor ET:XreaL codebase. So if it ever existed one day, it never left that tree and was deleted before being used. I will just drop it. If someone needs it one day, this code will remain in git history. Unvanquished/Daemon now uses Xonotic notation for RGB color codes.
Note that if that could would have to be reverted because it was found a game was making use of them, that since [pP] is part of [a-zA-Z] and because Unvanquished also support Quake3 color codes, the Quake3 color code filter would have to be moved after the Unvanquished one.
See https://github.com/XQF/xqf/commit/6d46b4d84e517db96cb8f44e99815f4bbdb8b234#commitcomment-28224665
That Unvanquished
P000o
color code was implemented from a documentation this now gone, and I'm not able to find any implementation of this in both initial commit and latest commit of Dæmon engine, neither in XreaL nor ET:XreaL codebase. So if it ever existed one day, it never left that tree and was deleted before being used. I will just drop it. If someone needs it one day, this code will remain in git history. Unvanquished/Daemon now uses Xonotic notation for RGB color codes.Note that if that could would have to be reverted because it was found a game was making use of them, that since
[pP]
is part of[a-zA-Z]
and because Unvanquished also support Quake3 color codes, the Quake3 color code filter would have to be moved after the Unvanquished one.