If two UnsignedByteArray references are not equal, we should check the list references, and if those aren't equal, then do a deep compare to check for equality (the current implementation leaves this comparison up to the implementation, which might cause unintended consequences).
If two
UnsignedByteArray
references are not equal, we should check the list references, and if those aren't equal, then do a deep compare to check for equality (the current implementation leaves this comparison up to the implementation, which might cause unintended consequences).