Closed AsafZoki closed 1 year ago
Can you show me a copy of your workflow?
Just ran some tests here in the repo. Seems to be working correctly. Take a look at the workflow here and see what might be different in your implementation.
If you require more assistance, hit me up in discord.
ok i will test and let you know thank you very much
i can't pass the active licenses steps this is the log i got
` COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/2019.4.40f1/Unity.app/Contents/MacOS/Unity -logfile /Users/runner/work/EdgeDK_UNITY/EdgeDK_UNITY/Builds/Logs/ProLicenseActivation-20230829T133900.log -quit -nographics -batchmode -username
-password (hidden) -serial (hidden) Assertion failed on expression: '!projectPath.empty()' (Filename: ./Editor/Src/ProjectUtility.cpp Line: 631)
Using Asset Import Pipeline V2. DisplayProgressbar: Unity Package Manager Rebuilding Library because the asset database could not be found! Adding genesis user token GVAD1PNxRYjNlNn43Jq5zVq9LslQ-94k8Ws7BuUgQSg011f[Package Manager] Done resolving packages in 0.10s seconds Failed to resolve packages: The file [/Applications/Unity/Hub/Editor/2019.4.40f1/Unity.app/Contents/Packages/manifest.json] cannot be found. No packages loaded.
A re-import of the project may be required to fix the issue or a manual modification of Packages/manifest.json file.`
any idea why it cant see my project path even when i setup it with the right project path in the setup step?