XRTK / com.xrtk.core

The Official Mixed Reality Framework for Unity
https://xrtk.io
MIT License
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MRTK assets having shaders issue in HDRP pipeline. #846

Closed ashwinir05 closed 3 years ago

ashwinir05 commented 3 years ago

We are using HDRP pipeline with MRTK (V 2.6.2) for one of our project . All the MRTK assets such as buttons will appear pink , and shaders are also not editable in the Inspector window.

Some of the error messages are :

  1. Material 'Bronze - Polished' with Shader 'HDRP/Lit' doesn't have a float or range property '_FluentLightIntensity' UnityEngine.Material:GetFloat (int) Microsoft.MixedReality.Toolkit.UI.PressableButtonHoloLens2:Start () (at Library/PackageCache/com.microsoft.mixedreality.toolkit.foundation@353cd524887a-1622549635005/SDK/Features/UX/Scripts/PressableButtons/PressableButtonHoloLens2.cs:83)

  2. Material 'Default-Line' with Shader 'Legacy Shaders/Particles/Alpha Blended Premultiply' doesn't have a float or range property '_BorderWidth' UnityEngine.Material:GetFloat (int) Microsoft.MixedReality.Toolkit.Utilities.MaintainBorderLightWidth:Start () (at Library/PackageCache/com.microsoft.mixedreality.toolkit.foundation@353cd524887a-1622549635005/Core/Utilities/MaintainBorderLightWidth.cs:30)

  3. Material 'Bronze - Polished' with Shader 'HDRP/Lit' doesn't have a float or range property '_BorderWidth' UnityEngine.Material:GetFloat (int) Microsoft.MixedReality.Toolkit.Utilities.MaintainBorderLightWidth:Start () (at Library/PackageCache/com.microsoft.mixedreality.toolkit.foundation@353cd524887a-1622549635005/Core/Utilities/MaintainBorderLightWidth.cs:30)

4.Material 'Bronze - Polished' with Shader 'HDRP/Lit' doesn't have a float or range property '_BorderWidth' UnityEngine.Material:GetFloat (int) Microsoft.MixedReality.Toolkit.Utilities.MaintainBorderLightWidth:Start () (at Library/PackageCache/com.microsoft.mixedreality.toolkit.foundation@353cd524887a-1622549635005/Core/Utilities/MaintainBorderLightWidth.cs:30)

StephenHodgson commented 3 years ago

This is unrelated to the XRTK. Might want to re-open the issue over on Microsoft's repository.