There was some inconsistency with grip related input actions, which I cleaned up. Also I updated all existing and supported controllers to use the now properly named grip input actions. From now on there shall be 3 grip related input actions:
Grip Press: Digital, has the grip button been pressed to its full extend or not?
Grip Pose: 6DoF, where to attach things I grabbed using the controller?
Grip Strength: Single Axis, how strong is my grip?
XRTK - Mixed Reality Toolkit Pull Request
Overview
There was some inconsistency with grip related input actions, which I cleaned up. Also I updated all existing and supported controllers to use the now properly named grip input actions. From now on there shall be 3 grip related input actions:
Submodule Changes