After Mixed Reality Toolkit Configure errors appear. Unity Plays but no controllers are visible
Failed to register the MixedRealityInputSystem service: System.Exception - The Input system is missing the required GazeProviderType!
at XRTK.Services.InputSystem.MixedRealityInputSystem..ctor (XRTK.Definitions.InputSystem.MixedRealityInputSystemProfile profile) [0x000da] in D:\M\Template\XRTKTemplate12b\Library\PackageCache\com.xrtk.core@0.1.20\Services\InputSystem\MixedRealityInputSystem.cs:44
at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <7d97106330684add86d080ecf65bfe69>:0
UnityEngine.Debug:LogError(Object)
XRTK.Services.MixedRealityToolkit:CreateAndRegisterService(Type, SupportedPlatforms, Object[]) (at Library/PackageCache/com.xrtk.core@0.1.20/Services/MixedRealityToolkit.cs:870)
XRTK.Services.MixedRealityToolkit:CreateAndRegisterService(Type, Object[]) (at Library/PackageCache/com.xrtk.core@0.1.20/Services/MixedRealityToolkit.cs:820)
XRTK.Services.MixedRealityToolkit:InitializeServiceLocator() (at Library/PackageCache/com.xrtk.core@0.1.20/Services/MixedRealityToolkit.cs:368)
XRTK.Services.MixedRealityToolkit:ResetConfiguration(MixedRealityToolkitConfigurationProfile) (at Library/PackageCache/com.xrtk.core@0.1.20/Services/MixedRealityToolkit.cs:117)
XRTK.Inspectors.MixedRealityToolkitInspector:OnInspectorGUI() (at Library/PackageCache/com.xrtk.core@0.1.20/Inspectors/MixedRealityToolkitInspector.cs:99)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Failed to start the Input System!
UnityEngine.Debug:LogError(Object)
XRTK.Services.MixedRealityToolkit:InitializeServiceLocator() (at Library/PackageCache/com.xrtk.core@0.1.20/Services/MixedRealityToolkit.cs:403)
XRTK.Services.MixedRealityToolkit:ResetConfiguration(MixedRealityToolkitConfigurationProfile) (at Library/PackageCache/com.xrtk.core@0.1.20/Services/MixedRealityToolkit.cs:117)
XRTK.Inspectors.MixedRealityToolkitInspector:OnInspectorGUI() (at Library/PackageCache/com.xrtk.core@0.1.20/Inspectors/MixedRealityToolkitInspector.cs:99)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Unable to register a service with a null concrete IMixedRealitySpatialObserverDataProvider type.
UnityEngine.Debug:LogError(Object)
XRTK.Services.MixedRealityToolkit:CreateAndRegisterService(Type, SupportedPlatforms, Object[]) (at Library/PackageCache/com.xrtk.core@0.1.20/Services/MixedRealityToolkit.cs:852)
XRTK.Services.MixedRealityToolkit:InitializeServiceLocator() (at Library/PackageCache/com.xrtk.core@0.1.20/Services/MixedRealityToolkit.cs:434)
XRTK.Services.MixedRealityToolkit:ResetConfiguration(MixedRealityToolkitConfigurationProfile) (at Library/PackageCache/com.xrtk.core@0.1.20/Services/MixedRealityToolkit.cs:117)
XRTK.Inspectors.MixedRealityToolkitInspector:OnInspectorGUI() (at Library/PackageCache/com.xrtk.core@0.1.20/Inspectors/MixedRealityToolkitInspector.cs:99)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Failed to start Lumin Spatial Observer Data Provider!
UnityEngine.Debug:LogError(Object)
XRTK.Services.MixedRealityToolkit:InitializeServiceLocator() (at Library/PackageCache/com.xrtk.core@0.1.20/Services/MixedRealityToolkit.cs:441)
XRTK.Services.MixedRealityToolkit:ResetConfiguration(MixedRealityToolkitConfigurationProfile) (at Library/PackageCache/com.xrtk.core@0.1.20/Services/MixedRealityToolkit.cs:117)
XRTK.Inspectors.MixedRealityToolkitInspector:OnInspectorGUI() (at Library/PackageCache/com.xrtk.core@0.1.20/Inspectors/MixedRealityToolkitInspector.cs:99)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Additional error that appearted once Core has been added
SocketException: An attempt was made to access a socket in a way forbidden by its access permissions.
System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) (at <0079a30f96a047348857e1cecc6c638a>:0)
SyntaxTree.VisualStudio.Unity.Messaging.UdpSocket.Bind (System.Net.IPAddress address, System.Int32 port) (at <7bfe50ea87ae444bb97944401234ceb7>:0)
SyntaxTree.VisualStudio.Unity.Messaging.Messager..ctor (System.Int32 port) (at <7bfe50ea87ae444bb97944401234ceb7>:0)
SyntaxTree.VisualStudio.Unity.Messaging.Messager.BindTo (System.Int32 port) (at <7bfe50ea87ae444bb97944401234ceb7>:0)
SyntaxTree.VisualStudio.Unity.Bridge.VisualStudioIntegration+<>c__DisplayClass9_0.<.cctor>b__0 () (at <843b7c5ab4d34b2491669c24f4d94522>:0)
SyntaxTree.VisualStudio.Unity.Bridge.Project+<>c__DisplayClass40_0.<RunOnceOnUpdate>b__0 () (at <843b7c5ab4d34b2491669c24f4d94522>:0)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
To Reproduce
Start Hub
New Project with Unity 2019.1.14f1; 3D
Modify manifest to include 0.1.20
Uppon import there is a warning:
An AssetDatabase Refresh is pending after a successful Package Manager request. You should not call AssetDatabase.Refresh at this time because it can lead to import-related errors.
It is not clear if one should wait for something
Waited for 3 minutes unity manually restarted; warning is gone
Through PM added com.xrtk.wmr 0.1.6
Toolkit Configure at this point creates Active profile: None
Deleted MixedRealityToolkit and MixedRealityPlayspace
Describe the bug
After Mixed Reality Toolkit Configure errors appear. Unity Plays but no controllers are visible
Additional error that appearted once Core has been added
To Reproduce
An AssetDatabase Refresh is pending after a successful Package Manager request. You should not call AssetDatabase.Refresh at this time because it can lead to import-related errors.
It is not clear if one should wait for somethingExpected behavior
No errors; Motion Controllers registered
Information(please complete the following information):
Additional context
WMR Headset, OpenVR