Each active controller when using a WMR headset gets two pointers in space, where one is rotated around 45 on the x axis. Only one of the pointers is actually working and triggering focus etc.
To Reproduce
Create a Unity project
Import XRTK and WMR extension
Setup scene for XRTK
Switch platform to UWP
Hit play in the editor
Observe the issue
Expected behavior
Same behaviour as with e.g. standalone VR. Only one pointer per controller.
Screenshots
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Information(please complete the following information):
Describe the bug
Each active controller when using a WMR headset gets two pointers in space, where one is rotated around 45 on the x axis. Only one of the pointers is actually working and triggering focus etc.
To Reproduce
Expected behavior
Same behaviour as with e.g. standalone VR. Only one pointer per controller.
Screenshots
If applicable, add screenshots to help explain your problem.
Information(please complete the following information):