XReelZ / TaledensInvManagerUpdatedUnofficial

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Parachute canvas loads into parachute hatches, but is automatically pulled back out with every TIM cycle #9

Open pfthroaway opened 2 years ago

pfthroaway commented 2 years ago

When TIM is running with a parachute hatch available, canvas is loaded into the hatch and pulled immediately out with every TIM cycle.

When looking at the Components.sbc file for the game, it also calls Canvas "CanvasCartridge", and "Cartridge", but the SubtypeId is still "Canvas".

I've tried adding lines prefaced with "CanvasCartridge" and "Cartridge" to the /Component section of DEFAULT_ITEMS, as well as removing the Parachute line from DEFAULT_RESTRICTIONS to no avail. The SubtypeId of the Parachute block is "LgParachute". I don't know if that helps.

Pontiac76 commented 2 years ago

Did you assign a tag to the chute itself? It's treated as a cargo container, so SE may be putting the chute in, but TIM is coming along and taking it out after the fact.

pfthroaway commented 2 years ago

It does work if you assign TIM to it, just like the turrets do, but it's deadly when TIM pulls it out and you don't realize it.