Hi.
When compiling with asc 2 , an mc with a bevel filter appears to be inverted (edit: the filter not the mc itself) as if the filter angle has been added 180° , and dynamic text fields disappear (we double checked if this wasn't an issue with embed fonts or anything). Have you been experiencing this issue? If we can confirm this I'd happily raise an issue on adobe's bug base though they'd require a very basic example that displays the issue and simply drawing the same mc to a bitmap then converting it to a texture - without DMT altogether works fine with any compiler - I've also entirely disabled scaleEffects just to be sure but it doesn't seem to matter. It's fine for now as we can just use asc 1.
If you can arrange the simplest, example that causes the fonts to disappear. I can check it, and maybe create a none-DMT version of the problem, so you can report it to Adobe.
Hi. When compiling with asc 2 , an mc with a bevel filter appears to be inverted (edit: the filter not the mc itself) as if the filter angle has been added 180° , and dynamic text fields disappear (we double checked if this wasn't an issue with embed fonts or anything). Have you been experiencing this issue? If we can confirm this I'd happily raise an issue on adobe's bug base though they'd require a very basic example that displays the issue and simply drawing the same mc to a bitmap then converting it to a texture - without DMT altogether works fine with any compiler - I've also entirely disabled scaleEffects just to be sure but it doesn't seem to matter. It's fine for now as we can just use asc 1.