The system is designed after real world electricity. Sadly, the documentation is lacking (as in: non-existant, not even their wiki has entries for the electrotine blocks) and the amount of blocks that even use or produce said power can be counted on one hand:
Solar Panel
Electrotine Generator
Auto Crafting Bench
Charging Bench
Battery Box
The issue is, project red is written in scala and makes heavy use of its traits system, which is not-compatible to java (as in, you cannot use scala traits in java without some additional work like wrapping the traits in classes).
I'm not really familiar with scala and therefore I wont be implementing this anytime soon. In addition, due to the scala dependency, i'd rather have this in its own (addon-)mod since the tile entity code will most likely be written in scala as well.
ProjectRed uses its own power system called electrotine power https://ftb.gamepedia.com/Electrotine_Power
The system is designed after real world electricity. Sadly, the documentation is lacking (as in: non-existant, not even their wiki has entries for the electrotine blocks) and the amount of blocks that even use or produce said power can be counted on one hand:
The issue is, project red is written in scala and makes heavy use of its traits system, which is not-compatible to java (as in, you cannot use scala traits in java without some additional work like wrapping the traits in classes).
I'm not really familiar with scala and therefore I wont be implementing this anytime soon. In addition, due to the scala dependency, i'd rather have this in its own (addon-)mod since the tile entity code will most likely be written in scala as well.