Closed GloriousAlpaca closed 5 years ago
The pulse behavior is indeed not implemented, but there shouldn't be a difference. 1000rf/t sounds about right for a full speed quarry, considering 1 mj equals 15 rf/t. I even went into a testworld and build 2 setups:
So, energy converters works as intended. I think you are trying to blame the wrong mod :P The Buildcraft quarries are just really power efficient. Buildcraft is not designed around other mods. The most powerful engine in buildcraft is the combustion engine which can produce 6MJ/t (maybe more, depending on the fuel, but none of the bc fuels seem to generate more). Converted to RF this means, Buildcraft is unable to create more than 90 RF/t per power producing block. The issue here is the RF powercreep. Buildcraft wouldn't use it's own power system if they wanted to play nice with other mods power budgets.
Energy Converters has some options around this:
I understand, sorry for trying to blame your mod 😅.
When using the converters to power a quarry it reaches it's full speed after just 1000 RF/t. Is the pulse implementation still being worked on ? Otherwise the MJ conversion is sadly not usable. (At least from RF/FE to MJ)