Xalcon / EnergyConverters

Simple mod which provides a few blocks which can convert energy from and to EU or RF
MIT License
12 stars 17 forks source link

Add LightningCraft LE Support #9

Closed Xalcon closed 7 years ago

Xalcon commented 7 years ago
</div> </div> <div class="comment"> <div class="user"> <a rel="noreferrer nofollow" target="_blank" href="https://github.com/Xalcon"><img src="https://avatars.githubusercontent.com/u/5042450?v=4" />Xalcon</a> commented <strong> 7 years ago</strong> </div> <div class="markdown-body"> <p>The 1.10.2 version is already able to convert power by using lightning crafts RF converter. It seems, there is no API for LE generation, therefore creating a LE producer/consumer wont be feasable at the moment.</p> <p>The 1.11.2 version of energy converters doesnt support RF anymore since the CoFH Redstone API is considered deprecated (Even Thermal Expansion implemented FE)</p> </div> </div> <div class="comment"> <div class="user"> <a rel="noreferrer nofollow" target="_blank" href="https://github.com/Xalcon"><img src="https://avatars.githubusercontent.com/u/5042450?v=4" />Xalcon</a> commented <strong> 7 years ago</strong> </div> <div class="markdown-body"> <p>CoFH RF Api has been readded to the 1.11.2 version. This way the rf consumer/producer can be used to interface with LightningCraft to create/use LE.</p> </div> </div> <div class="page-bar-simple"> </div> <div class="footer"> <ul class="body"> <li>© <script> document.write(new Date().getFullYear()) </script> Githubissues.</li> <li>Githubissues is a development platform for aggregating issues.</li> </ul> </div> <script src="https://cdn.jsdelivr.net/npm/jquery@3.5.1/dist/jquery.min.js"></script> <script src="/githubissues/assets/js.js"></script> <script src="/githubissues/assets/markdown.js"></script> <script src="https://cdn.jsdelivr.net/gh/highlightjs/cdn-release@11.4.0/build/highlight.min.js"></script> <script src="https://cdn.jsdelivr.net/gh/highlightjs/cdn-release@11.4.0/build/languages/go.min.js"></script> <script> hljs.highlightAll(); </script> </body> </html>