Closed XandeKK closed 10 months ago
I went to check if the problem was with the operating system, but it wasn’t. I tested it on Windows 8.1 and this problem also occurs.
But as I stated above, the problem is indeed the Subviewport. By removing the text node in super_label.tscn
and adjusting the super_label.gd
code to avoid errors, the text quality became normal, with no blurred text.
But I can’t remove the Subviewport, as it’s necessary for some shaders that will be implemented in the future.
This bug is not problematic, but in a certain way, it can be quite bothersome.
Well, the problem is the stretch of the SubViewportContainer, I deactivated it and in the gdscript of super_label.gd
, I uncommented sub_viewport.size = size
to adjust with the text size.
Describe the bug Some texts appear somewhat blurry, and it's a random behavior. Sometimes, it looks normal on one page, but on other occasions, all texts appear blurry.
To Reproduce As I mentioned, it's a random behavior. One needs to attempt creating and inputting text until it becomes visible.
Expected behavior I would like all texts to maintain good quality.
Current behavior Some texts appear blurry.
Screenshots The upper text is normal, and the lower one is the blurry one.
Desktop (please complete the following information):
Additional context I'm confident that this issue is caused by the transparent subviewport.