Xanthos-Code / vintel

EVE Online Visual Intel Tool
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Jump bridges, current location do not render correctly on the combined map #51

Closed Drix1 closed 8 years ago

Drix1 commented 8 years ago

vintel buggy

seems like the alignment is off some how

Xanthos-Code commented 8 years ago

Yes, this is due to a bug in merging the two maps and will be fixed in the next release.

Xanthos-Code commented 8 years ago

To create this map - the two maps were joined and overlapping systems were moved by adding a transform to each system and its jumps (lines to other systems) - the transform is used when the entities are being layed out. The trick will be to take the transform into account when laying out the JBs and Current Location.

Xanthos-Code commented 8 years ago

Yes when the two maps were overplayed a transform was placed on the catch systems so they can all be offset and not on top of provi systems. It looks like placement of the job is using the wrong offset or not using the transform.

On Tuesday, January 26, 2016, Drix1 notifications@github.com wrote:

[image: vintel buggy] https://camo.githubusercontent.com/b4a7d10d072648c534421744c53957aea68697b6/68747470733a2f2f636c6f756467697468756275736572636f6e74656e74636f6d2f6173736574732f373231323834332f31323630323433362f61323861343365652d633461392d313165352d393861352d623465653662343166653562706e67

seems like the alignment is off some how

— Reply to this email directly or view it on GitHub https://github.com/Xanthos-Eve/vintel/issues/51.

Xanthos-Code commented 8 years ago

Happy to be closing this one. Map was regenerated and transforms added, etc. Then the code was adjusted to take the transforms into consideration when laying out the annotations on the map.