Open Xariyl opened 9 years ago
Request update to BC configs.
Changes at https://github.com/Xariyl/FishyExperiment812390/commit/2382600ba0be43a53a5ef15023387c185de4c198
Request to update Botania config.
Changes at https://github.com/Xariyl/FishyExperiment812390/commit/6e57a7b3571260735561fd97ebe5146e6f79f82a
hmm i thought that the alternate sealant was on by default it is atleast in my SP world (i'll fix it!) i will also enable the facades without lasers (do you still need a assembly table? i do want to keep that) i will disable tall flowers as well (i was unaware they were bugged
The alternate facade recipe won't need the assembly table, just a regular crafting table. It's basically the same ingredients: 3 of a block, plus the structural pipe.
Well after thinking about it for a bit I will enable facade crafting without assembly table because it's not really a later game mechanic to make a nice base or pipe setup I will get to the configuration update today
Fixed configs Deleted all unmodified configs (i got the generated configs in the server package by mistake) Ate a bug
Yummy.
If you haven't done so, I would also recommend going through the various ore-generation mods' configs and disabling any duplicates. Thermal Foundation, Flaxbeards, Forestry, Mariculture, ProjectRed, and Tinker's Construct all generate Copper; some generate Tin and Silver as well. Disable Copper, Tin, and Silver for all but the one version you want to keep (I recommend keeping either TF or TiC as primary).
On the server, I kept the Thermal Foundation ores. I turned the extras off after the world had generated though, so you may still see some of the others around. But on a new world they should be somewhat clean.
Ok I will get the config updated with the duplicate ores today And also update all outdated mods
Open Issue for discussing the mod-Config files in the pack. Any configuration tweaks or adjustments requests.
This is not for reporting bugs! Please create a new Issue for any bugs or crashes found.