XaserAcheron / argent

ARGENT: a Xaserious DOOM (4) to DooM (classic) weapon mod.
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Lock-On Burst doesn't work at long range #61

Closed XaserAcheron closed 7 years ago

XaserAcheron commented 7 years ago

Welp. I suspect this is because the player's built-in target acquisition peters out after (IIRC) 1024 units. D:

I'll revisit this post-zscript-conversion. I'm limited in options now.

Pink-Silver commented 7 years ago

https://github.com/Kyle873/DoomRPG/blob/master/DoomRPG/scripts/Utils.c#L872

I'll leave this here since it'll be useful to you for solving this issue using some ACS trickery like we did there. I wrote the function because of this problem.

XaserAcheron commented 7 years ago

Forgot to close this one -- thanks muchly for the script donation, but ZScript upped the ante and allowed me to call AimLineAttack directly, solving the problem. Egad! O_O