XboxChaos / Assembly

Multi-Generation Blam Engine Research Tool
http://www.xboxchaos.com/
GNU General Public License v3.0
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Suggestion - Apply changes to multiple .map files #272

Open JoshTheGameDev opened 4 years ago

JoshTheGameDev commented 4 years ago

This would be a MUCH needed improvement for campaign editing/modding.

Having to find the right attributes of a weapon or damage effect to change across multiple maps can be needlessly time consuming and prone to errors.

Suggest to allow users to apply changes to multiple map files that are open in tabs, through a right click option or in the "File" menu.

Or at least a copy/paste function of the attributes of the currently open tab.

palesius commented 4 years ago

FWIW I hacked together a batch modding class for my Walking Sim mod. Since I got tired of having to redo things after every patch. It takes config files like the blow and applies them to all open map files. matg|globals\globals|enum8:375:Damage Resistance:11

The above line would open all "matg" tags named "globals\globals" and if it found an enum8 field named "Damage Resistance" on line 375 of the plugin, it would set the value to 11.