Gravemind2401 already used Assembly's generated plugins for the base of Reclaimer. Modders need an all in one tool. This is a request to merge Gravemind's source code, (upon access/permission) with Assembly, along with sound extraction as well.
It's the only thing that makes sense.
If he/she doesn't want to release code, then enable Assembly to outsource these processes to Reclaimer or a simplified reclaimer backend.
I went through the SBSP from Reclaimer to remap Assembly's SBSP to properly identify submeshes/parts to Instances that can be seen as the output of extracting the BSP with reclaimer. Unfortunately, it seems Reclaimer relies on it's SBSP#2 plugin for this aspect, and I have not had the time to understand or integrate this #2 plugin into Assembly. It would be nice to properly identify every component of the BSP in assembly.
Gravemind2401 already used Assembly's generated plugins for the base of Reclaimer. Modders need an all in one tool. This is a request to merge Gravemind's source code, (upon access/permission) with Assembly, along with sound extraction as well.
It's the only thing that makes sense.
If he/she doesn't want to release code, then enable Assembly to outsource these processes to Reclaimer or a simplified reclaimer backend.
I went through the SBSP from Reclaimer to remap Assembly's SBSP to properly identify submeshes/parts to Instances that can be seen as the output of extracting the BSP with reclaimer. Unfortunately, it seems Reclaimer relies on it's SBSP#2 plugin for this aspect, and I have not had the time to understand or integrate this #2 plugin into Assembly. It would be nice to properly identify every component of the BSP in assembly.