Xcode is no longer bundled with the iOS simulator runtime, which must be installed separately using Xcode itself. These downloads are substantial, and often very slow...
It appears that the full manifest of downloadable assets is available here . It should therefore be possible to offer these as additional downloads in Xcodes, and utilise the fast download architecture.
Downloaded runtimes can be added to Xcode using the command line xcrun simctl runtime add <path> - so it should also be possible for Xcodes to install these directly.
Xcode is no longer bundled with the iOS simulator runtime, which must be installed separately using Xcode itself. These downloads are substantial, and often very slow...
It appears that the full manifest of downloadable assets is available here . It should therefore be possible to offer these as additional downloads in Xcodes, and utilise the fast download architecture.
Downloaded runtimes can be added to Xcode using the command line
xcrun simctl runtime add <path>
- so it should also be possible for Xcodes to install these directly.