D_us_80172BE4 seems like it should be an array of a struct, but the psp version uses math to move around the single dim array of s32. I messed with it, but couldn't figure out a way to do it where we kept all the left shifts in the psp version.
No condition for loop is weird, but it's what is needed. (or a while(1), but I really don't like that either).
D_us_80172BE4 seems like it should be an array of a struct, but the psp version uses math to move around the single dim array of s32. I messed with it, but couldn't figure out a way to do it where we kept all the left shifts in the psp version.
No condition for loop is weird, but it's what is needed. (or a while(1), but I really don't like that either).
PSX: https://decomp.me/scratch/r7VMm PSP: https://decomp.me/scratch/zX0Ly