Version 0.217.14 introduces a new field for pieces that randomizes the rotation at two different times when Piece.m_randomInitBuildRotation=true (which seems to be the case for all plants/seeds) :
Whenever the Player.SetupPlacementGhost is called, happens when equip and unequip of cultivator after a plant have been selected.
You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting
Thus the square/rectangle drawn by MassFarming rotates randomly after every place or cultivator equip action, which is a bit weird in general, and annoying when placing several square/rectangle in a row.
Even considering vanilla, since the build rotation is shared for every kind of objects, the randomization will affect other building elements. For example
equip hammer and align the rotation to X for Wood wall
you equip the cultivator with carrot (or any plant/seeds) already selected
equip hammer to continue building expecting rotation X, when in fact the rotation has been randomized at step 2.
Exploring a fix in MassFarming for that behavior the question arise whether to provide a general deactivation of this randomization regardless whether the hotkey is activated or to scope a stable rotation while using the hotkey and let the randomization happens when not using the hotkey.
Version 0.217.14 introduces a new field for pieces that randomizes the rotation at two different times when
Piece.m_randomInitBuildRotation=true
(which seems to be the case for all plants/seeds) :Player.SetupPlacementGhost
is called, happens when equip and unequip of cultivator after a plant have been selected.Player.PlacePiece
.Patch note https://valheim.com/news/patch-0-217-14-hildir-s-request/:
Thus the square/rectangle drawn by MassFarming rotates randomly after every place or cultivator equip action, which is a bit weird in general, and annoying when placing several square/rectangle in a row.
Even considering vanilla, since the build rotation is shared for every kind of objects, the randomization will affect other building elements. For example
Player feedbacks:
Exploring a fix in MassFarming for that behavior the question arise whether to provide a general deactivation of this randomization regardless whether the hotkey is activated or to scope a stable rotation while using the hotkey and let the randomization happens when not using the hotkey.