Closed longtimegamer closed 3 years ago
Specific island and/or mod/addon? I've never seen it even with 40 players on a server
No mods. I have seen this bug on every map (including CUP maps) since the mini-camps were added. It is easy to reproduce. Almost every maintarget shows at least a one object floating in the air. I see it in almost every game session...
I have exactly never seen the problem on any map :( Not once.
Whatever I try, I can't reproduce it :(
Maybe from the pull request I submitted in 5/2020 and d_EnableSimulationCamps
...
if (_superSimple) then {
//World coords are used
_object = createSimpleObject [_p3d, _pos, _loc];
} else {
if (d_EnableSimulationCamps > 0) then {
_object = createVehicle [_class, _pos, [], 0, "NONE"];
} else {
//ASL coords are used; fixed later by ASL to World offset
_object = createSimpleObject [_class, AGLToASL _pos, _loc];
};
};
Something with createVehicle vs createSimpleObject and position translation... I probably broke something but I don't think anyone else uses that setting. :)
Everything seems to be working correctly.
This commit and diff for fn_createsimpleobject.sqf is interesting:
In that old commit I changed from _pos
to AGLToASL _pos
. I'm not sure how it worked before that change. When I remove AGLToASL
the tents and other items are always underground.
I am not sure why or how I was seeing the previous problem. I will close this issue since it works correctly now.
Floating objects around the mini-camp. This is a problem on Altis and Malden and maybe others.