Closed longtimegamer closed 5 years ago
Well, I have 4.04 ready, I'll release that as a normal release. I have optimized some more things.
Btw, are you running the A3 profiling branch (which has the latest improvements) or the last hotfix? (Both are compatible)
Just the latest hotfix. I will look into the profiling branch, thanks.
At least I've fixed another headless client issue:
Fixed: While remote AI units on a headless client trigger a EntityKilled eventhandler on a server immediately, the alive status of the killed unit is not updated right away, this broke respawn AI groups when they were transfered to headless clients
Ok, closing this ticket. Thanks Xeno.
Players attempting to capture a tower can see a progress bar but it does not fill.
Steps to reproduce:
This prevents the main target from ever being "beaten" and turned to a green circle.