Open GoogleCodeExporter opened 9 years ago
Oh, yeah. To use it:
renderPaint(true) to turn on painting, but leave the game in its current state
renderPaint(false) to turn off painting, but leave the game in its current state
renderGame(true) to turn on game rendering, but leave the paint in its current
state
renderGame(false) to turn off game rendering, but leave the paint in its
current state
Original comment by somanayr@gmail.com
on 15 Dec 2010 at 10:48
This development has been started and is up for review. client version 8.18.
Please allow 1 client version to review findings before we deside if this is
something we want to add in or not.
Fellow devs and script writers please submit thoughts and ideas to this dev
idea here to help deside if this is something we would honestly be interested
in adding into our client.
Original comment by bobbybig...@runedev.info
on 16 Dec 2010 at 2:46
Something like this can be usefully if programmed properly.
I'll look into the code and further tell you what i think and if it is really
something we could use.
Original comment by secret...@runedev.info
on 16 Dec 2010 at 3:01
There was the option to have a Graphics blank class, rather than a Graphics2D
blank class. Runescape asks for the Graphics, Runedev asks for the Graphics2D.
I decided against it, as I decided having the two singletons would probably
chew up more heap space than time saved.
Original comment by somanayr@gmail.com
on 16 Dec 2010 at 3:52
Original issue reported on code.google.com by
somanayr@gmail.com
on 15 Dec 2010 at 10:27Attachments: