I updated the script and added a bit of object painting to it.
I updated RSObject to make the startDraw/stopDraw methods do something useful
and updated draw() to honor the start/stop draw setting. Also changed how the
object draws to be more efficient. Also, it prevents endless NPEs for the wall
objects when they are drawn (i.e. wall objects models are not drawable).
I did notice that the object paint, now facet based, seems to leave some of the
facets uncovered. This leads me to believe there's a gap in how the methods
are dealing with model points and creating facets, but I'm just not seeing it
right now.
Original issue reported on code.google.com by zzSlee...@hotmail.com on 28 Feb 2011 at 7:03
Original issue reported on code.google.com by
zzSlee...@hotmail.com
on 28 Feb 2011 at 7:03Attachments: