XenoLight / infinity-client

Automatically exported from code.google.com/p/infinity-client
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model points height is off #3

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
If you go to the monkey bars at the very top of the Advanced Barbarian Agility 
Course, the 2nd to last obstacle, and turn on the model paint, you will see 
what I mean.  The upper model points are actually above the real points.  This 
results in missing the object's model when going to click on it.

I remember seeing talk of this problem and a fix for it in the other bot.

Original issue reported on code.google.com by zzSlee...@hotmail.com on 28 Sep 2010 at 1:32

GoogleCodeExporter commented 9 years ago
Did you try with resizable mode in runescape settings? I heard models are wrong 
in fixed mode by 4 or so pixels but at least better in resizable.

Original comment by waterwol...@gmail.com on 28 Sep 2010 at 11:15

GoogleCodeExporter commented 9 years ago
No, I wasn't aware of that I will try it out.  I'd prefer a programmed solution 
that gets it correct no matter what, so that's what I'll look into when I have 
time.

Original comment by zzSlee...@hotmail.com on 29 Sep 2010 at 12:13

GoogleCodeExporter commented 9 years ago

Original comment by bobbybig...@runedev.info on 21 Oct 2010 at 2:02

GoogleCodeExporter commented 9 years ago
Just a bit more to capture what I've learned when I last looked at the code:
a) The code that does the calculations is written for shit.  It is totally 
unreadable and incomprehensible because of the variable naming used.  This 
pretty much applies to the bulk of Calculations.java.

b) The x and y (really z if I understand it correctly) 2-D coordinates are each 
off by -4.

Original comment by jlc...@gmail.com on 17 Feb 2011 at 2:55

GoogleCodeExporter commented 9 years ago
The patch attached to defect 9 should address this problem.

Original comment by zzSlee...@hotmail.com on 28 Feb 2011 at 2:12