The attached patch adds another activation condition. If the inventory is not
already open, it won't activate the script. This will prevent magic scripts
from cycling into the inventory when casting spells on inventory items.
Original issue reported on code.google.com by zzSlee...@hotmail.com on 4 Nov 2010 at 4:04
Original issue reported on code.google.com by
zzSlee...@hotmail.com
on 4 Nov 2010 at 4:04Attachments: