Open XenonA7 opened 3 hours ago
Won't fix, beyond the scope of the mod. There would need to be some custom code injected into SHOW_EXTERN_ANIM to somehow handle non-Lea player configs. Also, every other playable character would need sprites for all the obscure Lea cutscene animations such as hugging, falling, sleeping, etc.
As of version 2.3.0, all dungeon maps containing element unlock cutscenes have been patched to manually support the proper animations for all XPC characters.
In the map bergen-trail/cave/cave-7-1-1-goat3, the cutscene battleScene-Start plays the animation "dash". Tribladers are missing this animation and shows a blank sprite.
There are also cases where SHOW_EXTERN_ANIM is used in cutscenes for Lea animations. This will always show the Lea sprites regardless of the player config.