Hopefully fix the custom patch steps causing errors for the mod. For the technically inclined, let me explain.
In patch steps, we have a step called ENTER that allows you to move the
context into a specific array or object. You can move the context as far into
an object as you want. To go back, we also have a step called EXIT. Calling
this as-is puts you back one, and it also takes a number that dictates how far
back you go.
In my custom patch steps, an internal step was defined named EXIT that stops
the patch machine (the thing that takes care of logic flow) to let it know we
are done.
Apparently, that was overriding the builtin EXIT call and breaking
functionality. To fix this, I have renamed this custom step to EXIT_SM. It
seems to work fine.
Hopefully fix the custom patch steps causing errors for the mod. For the technically inclined, let me explain.
In patch steps, we have a step called
ENTER
that allows you to move the context into a specific array or object. You can move the context as far into an object as you want. To go back, we also have a step calledEXIT
. Calling this as-is puts you back one, and it also takes a number that dictates how far back you go.In my custom patch steps, an internal step was defined named
EXIT
that stops the patch machine (the thing that takes care of logic flow) to let it know we are done.Apparently, that was overriding the builtin
EXIT
call and breaking functionality. To fix this, I have renamed this custom step toEXIT_SM
. It seems to work fine.