Xenonauts / FullSovietWeaponsExtensionPack

This mod expands Xenonauts by adding Soviet weapons of Cold War era.
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Balancing RPG-7 Rocket Launcher #10

Open Xenonauts opened 8 years ago

Xenonauts commented 8 years ago

This is what Casaubon has recently suggested (I like it):

"My next idea is the RPG. It is an awesome idea to have it in the collection, mainly because it is quite different to the vanilla rocket launcher. The vanilla as I see it is used for widespread demolition like removing UFO doors from afar and battle field clearance to expose an enemy that is behind cover like inside a house, but sometimes Sebillians and esp. Androns survive direct hits. So while the vanilla RL would be used for area clearance the RPG could be used for direct hit on better armored opponents. RPG impact area would be smaller. I´d give it a little less supression, only medium accuracy (because it has no scope). In general the RPG is less bulky so recharge timer and TU cost for firing should be less then vanilla RL. As for ammuntion, It would be best if there was seperate new grenades to equip. I don´t know if this can be modded?"

Interesting ideas according the RPG - I am going to create some 'issues' concerning the weapon stats at github and summarize all we got so far. Yes, it is possible to create new grenade types with their own unique stats - I already thought of this - but did't implement them because I was short of time then. I could also create the more suitable images for them (better reflecting their unique form)