Xenoveritas / abuse

Abuse SDL port originally from Crack-Dot-Com and released into the public domain
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First contact #1

Open antrad opened 8 years ago

antrad commented 8 years ago

Hello, I didn't know how to contact you, so I made this "issue". I never actively used GitHub before, so I don't know how things work here.

In 2012 I made a Quake 2D game(you can check it out in my repositories) and people compared it to Abuse. A week ago I wanted to play the game myself, so I downloaded it, and reading the README files I saw there is a "high resolution" mode, but it didn't work properly, the lights would turn off, and there were some issues. Long story short I found out the source code was released, the game was ported several times and your version seems to be the newest.

I forked your repository and started messing around with the code few days ago. I haven't done much so far:

Currently I am expanding abuse-tool with OpenCV, so I can extract .psx images stored in .spe files and save them to modern image file formats. I'm half done, all I need to do is figure out how to save all animations in a single image file(already done it for tile sets) and add more console commands.

I already have a hobby game engine project based on SDL2 and OpenGL, so I don't know what else I will do with Abuse. I could replace the input event system with my own, but I'm not sure is it worth it. You already worked on it and quit.

Sincerely, Antonio

jwrdegoede commented 6 years ago

Hi Antrad,

I've recently been working on getting Abuse to work under Linux with recent gcc versions, see recent commits. Your changes sound useful to have. Can you perhaps submit a pull-req with them?

Regards,

Hans

pacho2 commented 5 years ago

I think this is his repo: https://github.com/antrad/Abuse_1996/commits/master