Resource depots should have a larger supply, the supply should regenerate, and the prices for buying should be higher, while going up further when there is a shortage (less than default stock).
How can the mod do this?
Relatively easy modifcation of resourcetrader, resourcetrader.lua will be replaced by a version that performs the above functions. In the loading function, it will check whether the modification was previously present on the server, and automatically populate the default stock.
This means it will immediately fix resource shortages on a server in need.
G1: Price scaling will mean that you need to let a resource depot cool down, so you cant overbuy quickly, and it would be costly.
G2: See G1.
G3: Travelling between resource depots/finding new ones and going back to known ones is stimulated this way; perhaps more if the mod rewards you for providing resources a dock is not supposed to have? This then makes it easier for people to advance as resources would be traded toward the rim by players.
What should the mod do?
Resource depots should have a larger supply, the supply should regenerate, and the prices for buying should be higher, while going up further when there is a shortage (less than default stock).
How can the mod do this?
Relatively easy modifcation of resourcetrader, resourcetrader.lua will be replaced by a version that performs the above functions. In the loading function, it will check whether the modification was previously present on the server, and automatically populate the default stock.
This means it will immediately fix resource shortages on a server in need.
How does , or should, the mod conform to the gameplay requirements outlined in https://github.com/XeroSpaceAvorion/EndlessExpanse/issues/1 ?
G1: Price scaling will mean that you need to let a resource depot cool down, so you cant overbuy quickly, and it would be costly. G2: See G1. G3: Travelling between resource depots/finding new ones and going back to known ones is stimulated this way; perhaps more if the mod rewards you for providing resources a dock is not supposed to have? This then makes it easier for people to advance as resources would be traded toward the rim by players.